ABSTRACT
Avatar-mediated communication (AMC), commonly used in online environments such as games and the emerging metaverse, is different from traditional computer-mediated communication in that it is a human-object-object-human relationship mediated by the individual’s avatar and the avatar of the person with whom they are communicating. We conceptualize AMC by using three key concepts: user-avatar identification (i.e., how a user perceives their avatar as themselves), avatar-avatar identification (i.e., how a user perceives their avatar as part of a community of avatars), and social presence (i.e., how a user perceives the other avatar as a representation of the other person). We tested this model using 778 individuals who responded to three waves of data collection. The results show that the three factors of AMC influence users’ social identification with their community and strengthen its impact on loyalty. From a theoretical perspective, our research adds two novel constructs—user–avatar identification and avatar–avatar identification—that play key roles in AMC in addition to the well-known effects of social presence. From a practical perspective, our research helps developers better design online games and virtual worlds such as the metaverse.
Disclosure statement
No potential conflict of interest was reported by the authors.
Supplementary material
Supplemental data for this article can be accessed online at https://doi.org/10.1080/07421222.2023.2267320.
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Notes on contributors
Ching-I Teng
Ching-I Teng ([email protected] or [email protected]) is a Professor at Chang Gung University, Taiwan. He has been a visiting scholar to Academia Sinica, Taiwan, University of Washington, Seattle, The Hong Kong Polytechnic University, and Indiana University, Bloomington. Dr. Teng has published in Decision Support Systems, Information & Management, Information Systems Research, International Journal of Electronic Commerce, Journal of Service Research and other journals.
Alan R. Dennis
Alan R. Dennis ([email protected]) is Professor of Information Systems and holds the John T. Chambers Chair of Internet Systems in the Kelley School of Business at Indiana University. His research focuses on four main themes: team collaboration; fake news on social media; cybersecurity; and artificial intelligence. A 2020 analysis of citation data placed him in the top 1 percent of the most influential researchers in the world, across all scientific disciplines. Dr. Dennis’s research has been reported in the popular press almost 1000 times, including in the Wall Street Journal, Forbes, USA Today, The Atlantic, CBS, Fox Business Network, PBS, Canada’s CBC and CTV, and the UK’s Daily Mail and the Telegraph. He is a Past President, Fellow, and LEO awardee of the Association for Information Systems.
Alexander S. Dennis
Alexander S. Dennis ([email protected]) is an Assistant Professor of Information Systems and Business Analytics at the Ivy College of Business, Iowa State University. His research focuses on virtual teams, social media, and identity within the sphere of technology. He employs a variety of methodologies in his research, including experimental designs, field observations, and leveraging archival data.