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The Europeanisation of identities through everyday practices

Playing through to Europe? Depiction and Reception of the First World War in the Videogame Valiant Hearts

 

ABSTRACT

The video game Valiant Hearts, released in 2014 for the First World War centenary, sold over 2.5 million copies and can be considered one of the major contemporary pop-culture historical representations of this war shaping public interpretations of this event. The paper explores how Valiant Hearts, as a kind of informal institution affecting historical remembrance, constructs and encourages a specific framing through the deployment of Europeanizing elements of anti-war narrative, Franco-German reconciliation narrative, and the de-nationalizing logic that indirectly legitimizes the European integration. The analysis of the videogame in the context of the historical film Merry Christmas (2005) is complemented with a close reading of illustrative empirical examples of Let’s Plays (paratextual user-generated videos where people record themselves while playing videogames) that indicate how Europeans of different national backgrounds interact with the game Valiant Hearts. The examined cases point to how the everyday, seemingly apolitical leisure activity of playing and watching videogames dealing with history can advance Europeanizing narratives and present occasions for informal Europeanization.

Acknowledgments

I would like to thank Angus Mol, Tomáš Weiss, Mitchel Young as well as the anonymous reviewers for their feedback, which improved this paper.

Disclosure statement

No potential conflict of interest was reported by the author.

Correction Statement

This article has been corrected with minor changes. These changes do not impact the academic content of the article.

Additional information

Funding

This work was supported by the Institute of International Studies, Charles University, Czech Republic [Supported by IMS FSV UK, SVV project No. 260594].