Gamification to engage learning

Created 08 Feb 2024 | 19 articles

Teachers have always introduced games into their pedagogy but in today’s world of digital learning and Extended Reality (XR), gamification gives us new options. As distinct from game-based learning, which implies a more playful and generic application, gamification involves a planned design of activity with competition among learners and a set of rules, which usually offers fast feedback. A key criterion is that game-like activity is introduced into a non-game context: in this case education or training.

The mechanics of gamified learning will often include a points system, a leaderboard and perhaps badges and levels, but can mean the import of stand-alone apps or the design of games which derive directly from the educational content. In our context of interactive learning there are key debates about user attributes, gender bias, social reputation and status, intrinsic and extrinsic motivation and learning styles, but the challenge will be whether such planned activities engage, motivate and result in learning. The whole point of gamification will be offering fun or enjoyment within a learning context provided these outcomes are met.

We should also consider how large or small a burden gamification may imply for teachers or designers, as sometimes significant effort may only result in a short-term gain unless existing apps or Open Education Resources are used. The selected articles in this collection offer studies of gamification relating to a range of contexts including e-learning systems, MOOCs, Small Private Online Courses (SPOCs) and university wide courses, and offer particular findings in relation to flipped learning outside the classroom.

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Review Article

Originally published in Interactive Learning Environments, Volume: 32, Number: 1 (02 Jan 2024)

Published online: 13 Jun 2022
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  • 3 CrossRef citations
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Review Article

Originally published in Interactive Learning Environments, Volume: 31, Number: 10 (15 Dec 2023)

Published online: 01 Mar 2022
  • 930 Views
  • 10 CrossRef citations
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Article

Originally published in Interactive Learning Environments, Volume: 31, Number: 3 (03 Apr 2023)

Published online: 09 Oct 2020
  • 244 Views
  • 4 CrossRef citations
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Article

Originally published in Interactive Learning Environments, Volume: 29, Number: 8 (17 Nov 2021)

Published online: 03 Jul 2019
  • 4157 Views
  • 31 CrossRef citations
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Article

Originally published in Interactive Learning Environments, Volume: 29, Number: 4 (19 May 2021)

Published online: 17 Mar 2019
  • 9244 Views
  • 25 CrossRef citations
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Article

Originally published in Interactive Learning Environments, Volume: 29, Number: 3 (03 Apr 2021)

Published online: 08 Feb 2019
  • 528 Views
  • 8 CrossRef citations
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Article

Originally published in Interactive Learning Environments, Volume: 25, Number: 8 (17 Nov 2017)

Published online: 13 Oct 2016
  • 3153 Views
  • 75 CrossRef citations
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Article

Originally published in Interactive Learning Environments, Volume: 24, Number: 6 (17 Aug 2016)

Published online: 09 Oct 2014
  • 26219 Views
  • 298 CrossRef citations
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Article

Originally published in Interactive Learning Environments, Volume: 22, Number: 5 (03 Sep 2014)

Published online: 02 Aug 2012
  • 854 Views
  • 6 CrossRef citations
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