Abstract
A new single-monitor-mirror stereoscopic display is presented. The stereoscopic display system is composed of one monitor and one acrylic first-surface mirror. The mirror reflects one image for one of the eyes. The geometrical transformations to compute correctly the stereo pair are derived and presented. System considerations such as mirror placement and implications are also discussed.
In contrast to other similar solutions that use fixed configurations, we try to optimize the display area by controlling the mirror placement. Consequently, one of the images needs to be skewed. Advantages of the system include absence of ghosting and flickering.
We also developed the rendering engine for direct volume rendering (DVR) of volumetric datasets mostly for medical imaging visualization and using OpenGL for polygonal datasets and stereoscopic digital photography. The skewing process in this case is integrated into the ray-casting of DVR. Using geometrical transformations, we can compute precisely the directions of the rays, producing accurate stereo pairs. A similar operation is also performed using OpenGL.
Notes
1 NVIDIA; www.nvidia.com/object/3d-vision-main.html; and Barco; http://www.barco.com/projection_systems/downloads/Barco_stereoscopic_proj.pdf.
5 First Surface Mirror, Toledo, Ohio, USA, http://www.firstsurfacemirror.com.