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CBQ Critical Reviews

CBQ Critical Reviews Long Essays

Pages 132-169 | Published online: 09 May 2022
 

Notes

1. Alex Grech, Media, Technology and Education in a Post-Truth Society: From Fake News, Datafication and Mass Surveillance to the Death of Trust (Bingley, UK: Emerald Publishing Limited, 2021), 2.

2. Grech, Media, Technology and Education, 2.

3. John P. Portelli and Soudeh Oladi, “Post-truth Society: Toward a Dialogical Understanding of Truth,” in Media, Technology and Education in a Post-Truth Society, ed. Alex Grech (Bingley, UK: Emerald Publishing Limited, 2021), 11.

4. Portelli and Oladi, “Post-truth Society,” 25.

5. Harry Anthony Patrinos, “The Learning Challenge in the Twenty-first Century,” in Media, Technology and Education in a Post-Truth Society, ed. Alex Grech (Bingley, UK: Emerald Publishing Limited, 2021), 40.

6. Emma Pauncefort, “Critical Literacy Is at the Heart of the Answer,” in Media, Technology and Education in a Post-Truth Society, ed. Alex Grech (Bingley, UK: Emerald Publishing Limited, 2021), 84.

7. Walter Fernando Balser, Steve Diasio, and Taylor Kendal, “Societal Reorientation via Programmable Trust: A Case for Piloting New Models of Open Governance in Education,” in Media, Technology and Education in a Post-Truth Society, ed. Alex Grech (Bingley, UK: Emerald Publishing Limited, 2021), 95–110.

8. Toni Sant, “How Can Wikipedia Save Us All?: Assuming Good Faith from all Points of View in the Age of Fake News and Post-truth,” in Media, Technology and Education in a Post-Truth Society, ed. Alex Grech (Bingley, UK: Emerald Publishing Limited, 2021), 133–43.

9. Devraj Basu and Murdoch Gabbay, “Karl Marx and the Blockchain,” in Media, Technology and Education in a Post-Truth Society, ed. Alex Grech (Bingley, UK: Emerald Publishing Limited, 2021), 225–41.

10. Joshua Ellul, Alex Grech, and Gordon J. Pace, “Two Sides to Every Story. The Truth, Post-truth, and the Blockchain Truth,” in Media, Technology and Education in a Post-Truth Society, ed. Alex Grech (Bingley, UK: Emerald Publishing Limited, 2021), 243–53.

11. Allan Third and John Domingue, “Dentralised Verification Technologies and the Web,” in Media, Technology and Education in a Post-Truth Society, ed. Alex Grech (Bingley, UK: Emerald Publishing Limited, 2021), 255–69.

12. Georg W. F. Hegel, Philosophy of Right, trans. S. W. Dyde (New York, NY: Dover Publications, 2005), 12.

1. West, Ebony Magazine and Lerone Bennett Jr., 3.

2. David E. Sumner. The Magazine Century: American Magazines Since 1900. New York, NY: Peter Lang, 2010. (second edition forthcoming).

3. AAIHS Editors, “Ebony Magazine and Lerone Bennett Jr.: A New Book on Popular Black History in Postwar America,” April 17, 2020, https://www.aaihs.org/ebony-magazine-and-lerone-bennett-jr-a-new-book-on-popular-black-history-in-postwar-america/

4. West, Ebony Magazine and Lerone Bennett Jr., 8–9.

5. Karen Grigsby Bates, “Former ‘Ebony’ Publisher Declares Bankruptcy,” National Public Radio, April 13, 2019, https://www.npr.org/sections/codeswitch/2019/04/13/712437648/former-ebony-publisher-declares-bankruptcy-and-an-era-ends

1. See McIntosh, Citation2007, p.182

2. See Scott, Citation2019, p. 224

3. See Crenshaw, 1993, p. 129

1. Adrian Chen, “Hideo Kojima’s Strange, Unforgettable Video-Game Worlds.” The New York Times, March 3, 2020. https://www.nytimes.com/2020/03/03/magazine/hideo-kojima-death-stranding-video-game.html.

2. Adrienne Shaw, “Leisure Suit Larry: LGBTQ Representation.” In How to Play Video Games, edited by Matthew Thomas Payne and Nina B. Huntemann (New York, NY: New York University Press, 2019), 113.

3. Matthew Thomas Payne and Nina B. Huntemann, “Introduction: A Game Genie for Game Studies.” In How to Play Video Games, edited by Matthew Thomas Payne and Nina B. Huntemann (New York, NY: New York University Press, 2019), 7.

1. Emma Kent, “Games Done Quick pulls in $400k for coronavirus relief fund.” EuroGamer, April 20, 2020. https://www.eurogamer.net/articles/2020-04-20-games-done-quick-pulls-in-usd400k-for-coronavirus-relief-fund.

2. Gamesindustry Staff, “Games industry rallies in fight against COVID-19.” GamesIndustry, May 13, 2020 (Original story March 25, 2020). https://www.gamesindustry.biz/articles/2020-03-25-games-industry-rallies-in-fight-against-covid-19.

3. Elise Favis, “He created an Amazon-like website for Animal Crossing. It’s getting millions of clicks per day.” Washington Post, May 11, 2020. https://www.washingtonpost.com/video-games/2020/05/11/nookazon-animal-crossing-new-horizons-trading/.

4. Hanson, 98.

5. Ibid., p.132.

6. In a concept that seems to straddle the conceptual frameworks of both volumes, Nintendo put in a safeguard to protect against players using this trick to manipulate the in-game “stalk market” in which players buy turnips and resell them for profit – setting the game clock too far ahead or attempting to roll back to a more favorable price will lead to spoilage, causing the turnips to become worthless.Footnote7

7. Nicole Carpenter, “Animal Crossing taught me the dangers of time travel the hard way.” Polygon, April 8, 2020. https://www.polygon.com/2020/4/8/21213947/animal-crossing-new-horizons-nintendo-switch-stalk-market-bells-turnips-time-travel-ants.

8. Boluk & Lemieux, pp. 142–144.

9. Ibid., p. 180.

10. Ibid., pp. 279–284.

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