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Articles

Inclusive cultural heritage in Europe: co-designing an accessible user experience for digital architectural conservation

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Pages 19-34 | Received 11 Sep 2023, Accepted 14 Dec 2023, Published online: 29 Dec 2023
 

ABSTRACT

The lack of accessibility to the information associated with European built heritage is a significant factor of exclusion that precludes many European citizens from appropriating a shared cultural heritage. Nowadays, three-dimensional scanning, modelling, and rendering technologies provide many highly effective tools to virtually access the available digital heritage of many European buildings in different historical periods through images, videos, texts, libraries, or specific databases of information associated with historical-scientific knowledge. However, several factors, such as the availability of human, economic, and technical resources, the heterogeneity of the standards and the lack of regulations, still hinder the possibility of translating data into usable content for a wider audience and the chances of creating collaboration between professional experts and scholars. Considering that, the paper focuses on defining the User Experience (UX) of INCEPTION’s web platform, a European-funded multidisciplinary research project that has adopted new web technologies to develop open-source three-dimensional models of cultural heritage buildings for digital architectural conservation. The paper evaluates the importance of adopting a User-Centred Design (UCD) approach and involving stakeholders and end-users throughout the design development process, as they actively contributed to fostering more accessibility and inclusiveness for the final INCEPTION’s web configuration.

Disclosure statement

No potential conflict of interest was reported by the author(s).

Authors’ contribution statement

The manuscript was conceived by all authors jointly. G.A.G. wrote the entire sections 2, 3, 4, and 6. G.M. wrote the entire section 1. S.I. wrote the entire section 5. All authors reviewed the manuscript jointly.

Notes

1 Giuseppe Mincolelli, ‘Architettura Tra Conservazione e Innovazione: Il Processo Design for All e La Rivalorizzazione Dell’architettura’, Annali Dell’Università Di Ferrara. Sezione Di Museologia Scientifica e Naturalistica 8, no. 1 (2012): 43–47.

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3 Roberto Di Giulio, Federica Maietti, and Emanuele Piaia, ‘3D Documentation and Semantic Aware Representation of Cultural Heritage: The INCEPTION Project’, in GCH ’16: Proceedings of the 14th Eurographics Workshop on Graphics and Cultural Heritage, ed. Bianca Falcidieno et al. (Golsar: Eurographics Association, 2016), 195–98.

4 Pieter Pauwels et al., ‘Integrating Building Information Modelling and Semantic Web Technologies for the Management of Built Heritage Information,’ in 2013 Digital Heritage International Congress (DigitalHeritage) (Marseille: IEEE, 2013), 481–88, https://doi.org/10.1109/DigitalHeritage.2013.6743787.

5 Federica Maietti et al., ‘Digital Memory and Integrated Data Capturing: Innovations for an Inclusive Cultural Heritage in Europe Through 3D Semantic Modelling,’ in Mixed Reality and Gamification for Cultural Heritage, ed. Marinos Ioannides, Nadia Magnenat-Thalmann, and George Papagiannakis (Cham: Springer International Publishing, 2017), 225–44. https://doi.org/10.1007/978-3-319-49607-8_8.

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9 Kat Holmes, Mismatch: How Inclusion Shapes Design (Cambridge: The MIT Press, 2018).

10 Donald Arthur Norman and Stephen W Draper, User Centered System Design: New Perspectives on Human-Computer Interaction (New Jersey: Lawrence Erlbaum Associates, Incorporated, 1986); Donald Arthur Norman, The Design of Everyday Things, Revised And Expanded Edition (Cambridge: The MIT Press, 2014); Sara Codarin and Gian Andrea Giacobone, ‘User Redemption: L’evoluzione Dei Non-Designer Nella Progettazione Contemporanea,’ Officina* 27 (2019): 54–7.

11 Noam Tractinsky, ‘Aesthetics and Apparent Usability,’ in Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems (New York, NY, USA: ACM, 1997), 115–22, https://doi.org/10.1145/258549.258626.

12 Donald Arthur Norman, Emotional Design: Why We Love (or Hate) Everyday Things (New York: Basic Books, 2005).

13 Elizabeth B.-N. Sanders and Pieter Jan Stappers, ‘From Designing to Co-Designing to Collective Dreaming: Three Slices in Time,’ Interactions 21, no. 6 (2014): 24–33, https://doi.org/10.1145/2670616.

14 Elizabeth B.-N. Sanders and Pieter Jan Stappers, ‘Probes, Toolkits and Prototypes: Three Approaches to Making in Codesigning,’ CoDesign 10, no. 1 (January 2, 2014): 5–14, https://doi.org/10.1080/15710882.2014.888183.

15 P. Bonsma et al., ‘Roadmap for IT Research on a Heritage-BIM Interoperable Platform within INCEPTION,’ in SBE 16 Malta Europe and the Mediterranean Towards a Sustainable Built Environment, ed. R.P. Borg, P. Gauci, and C. Spiteri Staines (Malta: SBE Malta – Sustainable Built Environment, 2016), 28390.

16 P. Morville and L. Rosenfeld, Information Architecture for the World Wide Web. 3rd Ed. (Sebastobol: O’Reilly & Associates, 2007).

17 Sue Samson, Kim Granath, and Adrienne Alger, ‘Journey Mapping the User Experience,’ College & Research Libraries 78, no. 4 (May 4, 2017): 459, https://doi.org/10.5860/crl.78.4.459.

18 Federica Maietti et al., ‘Accessing and Understanding Cultural Heritage Through Users Experience Within the INCEPTION Project,’ in Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. EuroMed 2018 (Cham: Springer, 2018), 356–65, https://doi.org/10.1007/978-3-030-01762-0_30.

19 R. Likert, ‘A Technique for the Measurement of Attitudes,’ Archives of Psychology 140, no. 22 (1932): 1–55.

20 Daniela Petrelli et al., ‘Integrating Material and Digital,’ Interactions 20, no. 4 (July 2013): 58–63, https://doi.org/10.1145/2486227.2486239; Siân Jones, ‘Wrestling with the Social Value of Heritage: Problems, Dilemmas and Opportunities,’ Journal of Community Archaeology & Heritage 4, no. 1 (January 2, 2017): 21–37, https://doi.org/10.1080/20518196.2016.1193996.

21 Timothy Hyungsoo Jung and M. Claudia tom Dieck, ‘Augmented Reality, Virtual Reality and 3D Printing for the Co-Creation of Value for the Visitor Experience at Cultural Heritage Places,’ Journal of Place Management and Development 10, no. 2 (June 5, 2017): 140–51, https://doi.org/10.1108/JPMD-07-2016-0045.

Additional information

Funding

This work was supported by the European Union’s H2020 research and innovation programme under grant agreement number 665220.

Notes on contributors

Gian Andrea Giacobone

Gian Andrea Giacobone is a Ph.D. and product-interaction designer. He works as a research fellow and lecturer at the University of Ferrara. His areas of expertise are Human-Centred Design, Human-Machine Interaction, UX, UI, IoT, and Transportation Design.

Giuseppe Mincolelli

Giuseppe Mincolelli is an architect and designer specialised in HCD and Inclusive Design. He is an Associate Professor of Design at the University of Ferrara, where he is the coordinator of the M.Sc. in Innovation Design. Numerous patents, publications, and awards in Italy and abroad.

Silvia Imbesi

Silvia Imbesi has a degree in Architecture and a degree in Industrial Design. She works in the fields of Human Centred Design and Inclusive Design. Silvia Imbesi works as a freelance designer and as a contract professor and research fellow at the University of Ferrara.

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