2,572
Views
2
CrossRef citations to date
0
Altmetric
Research Article

Therapeutically Applied RPGs to Support Adolescent Social Connection and Growth During the COVID-19 Pandemic

References

  • Abyeta, S., & Forest, J. (1991). Relationship of role-playing games to self-reported criminal behavior. Psychological Reports, 69(8), 1187–1192. https://doi.org/10.2466/2Fpr0.1991.69.3f.1187
  • Acharya, D., & Wardrip-Fruin, N. (2019, August). Building worlds together: Understanding collaborative co-creation of game worlds [Article]. In Proceedings of the 14th International Conference on the Foundations of Digital Games (pp. 1–5). https://doi.org/10.1145/3337722.3341853
  • Allison, P. (2021). Tabletop roleplaying has given players comfort, connection and control in a world that’s taken them away. https://www.dicebreaker.com/categories/roleplaying-game/feature/tabletop-roleplaying-comfort-connection-control-covid-19
  • Arenas, D. L., Viduani, A., & Araujo, R. B. (2022). Therapeutic use of role-playing game (RPG) in mental health: A scoping review. Simulation & Gaming, 53(3), 285–311. https://doi.org/10.1177/10468781211073720
  • Ascherman, L. I. (1993). The impact of unstructured games of fantasy and role playing on an inpatient unit for adolescents. International Journal of Group Psychotherapy, 43(3), 335–344. https://doi.org/10.1080/00207284.1993.11732597
  • Beidas, R. S., & Kendall, P. C. (2010). Training therapists in evidence‐based practice: A critical review of studies from a systems‐contextual perspective. Clinical Psychology: Science & Practice, 17(1), 1–30. https://doi.org/10.1111/j.1468-2850.2009.01187.x
  • Berger, C., Deutsch, N., Cuadros, O., Franco, E., Rojas, M., Roux, G., & Sánchez, F. (2020). Adolescent peer processes in extracurricular activities: Identifying developmental opportunities. Children and Youth Services Review, 118, 105457. https://doi.org/10.1016/j.childyouth.2020.105457
  • Blakemore, S.-J., & Mills, K. L. (2014). Is adolescence a sensitive period for sociocultural processing? Annual Review of Psychology, 65(1), 187–207. https://doi.org/10.1146/annurev-psych-010213-115202
  • Bowman, S. L. (2010). The functions of role-playing games: How participants create community, solve problems and explore identity. McFarland.
  • Braun, V., & Clarke, V. (2013). Successful qualitative research: A practical guide for beginners. Sage.
  • Braun, V., & Clarke, V. (2021). Can I use TA? Should I use TA? Should I not use TA? Comparing reflexive thematic analysis and other pattern‐based qualitative analytic approaches. Counselling & Psychotherapy Research, 21(1), 37–47. https://doi.org/10.1002/capr.12360
  • Brinkmann, S. (2015). Perils and potentials in qualitative psychology. Integrative Psychological and Behavioral Science, 49(2), 162–173. https://doi.org/10.1007/s12124-014-9293-z
  • Carter, R., & Lester, D. (1998). Personalities of players of Dungeons and Dragons. Psychological Reports, 82(1), 182–182. https://doi.org/10.2466/pr0.1998.82.1.182
  • Clark, L. H., Hudson, J. L., Dunstan, D. A., & Clark, G. I. (2018). Barriers and facilitating factors to help-seeking for symptoms of clinical anxiety in adolescent males. Australian Journal of Psychology, 70(3), 225–234. https://doi.org/10.1111/ajpy.12191
  • Connell, M., Kilmer, E. D., & Kilmer, J. N. (2020). Tabletop role playing games in therapy. In A. M. Bean, E. S. Daniel, & S. A. Hays (Eds.), Integrating geek culture into therapeutic practice: The clinician’s guide to geek therapy (pp. 75–93). Leyline.
  • Consumber, B., & Kjeldgaard, N. (2020). How dungeons and dragons is keeping people connected during the pandemic. Retrieved October 14, 2020, from https://www.nbcsandiego.com/news/investigations/nbc-7-responds/how-dungeons-and-dragons-is-keeping-people-connected-during-the-pandemic/2416421
  • Courtney, D., Watson, P., Battaglia, M., Mulsant, B. H., & Szatmari, P. (2020). COVID-19 Impacts on child and youth anxiety and depression: Challenges and opportunities. The Canadian Journal of Psychiatry, 65(10), 688–691. https://doi.org/10.1177/0706743720935646
  • Cummings, J. R., Wen, H., & Druss, B. G. (2013). Improving access to mental health services for youth in the United States. JAMA - Journal of the American Medical Association, 309(6), 553–554. https://doi.org/10.1001/jama.2013.437
  • D’Anastatasio, C. (2017). Therapists are using dungeons & dragons to get kids to open up. https://kotaku.com/therapists-are-using-dungeons-dragons-to-get-kids-to-1794806159
  • Daniau, S. (2016). The transformative potential of role-playing games—: From play skills to human skills. Simulation and Gaming, 47(4), 423–444. https://doi.org/10.1177/1046878116650765
  • Ebert, D. D., Mortier, P., Kaehlke, F., Bruffaerts, R., Baumeister, H., Auerbach, R. P., Alonso, J., Vilagut, G., Martínez, K. U., Lochner, C., Cuijpers, P., Kuechler, A. M., Green, J., Hasking, P., Lapsley, C., Sampson, N. A., & Kessler, R. C. (2019). Barriers of mental health treatment utilization among first-year college students: First cross-national results from the WHO World Mental Health International College Student Initiative. International Journal of Methods in Psychiatric Research, 28(2), e1782. https://doi.org/10.1002/mpr.1782
  • Elmer, T., Mepham, K., Stadtfeld, C., & Capraro, V. (2020). Students under lockdown: Comparisons of students’ social networks and mental health before and during the COVID-19 crisis in Switzerland. PLoS One, 15(7), e0236337. https://doi.org/10.1371/journal.pone.0236337
  • Ettekal, A. V., & Agans, J. P. (2020). Positive youth development through leisure: Confronting the COVID-19 pandemic. Journal of Youth Development, 15(2), 1–20. https://doi.org/10.5195/jyd.2020.962
  • Gabriel, M. G., Brown, A., León, M., & Outley, C. (2021). Power and social control of youth during the COVID-19 pandemic. Leisure Sciences, 43(1), 240–246. https://doi.org/10.1080/01490400.2020.1774008
  • Gergen, K. J., Josselson, R., & Freeman, M. (2015). The promises of qualitative inquiry. American Psychologist, 70(1), 1. https://doi.org/10.1037/a0038597
  • Goodall, A. M., & Truong, A. H. (2021). Pop culture and social insertion: How can play in adolescence and adulthood be “therapeutic”? Journal of Community Safety and Well-Being, 6(1), 17–21. https://doi.org/10.35502/jcswb.178
  • Henrich, S., & Worthington, R. (2021). Let Your clients fight dragons: A rapid evidence assessment regarding the therapeutic utility of ‘Dungeons & Dragons’. Journal of Creativity in Mental Health, 18(3), 383–401. https://doi.org/10.1080/15401383.2021.1987367
  • Hepburn, S. L., Blakeley-Smith, A., Wolff, B., & Reaven, J. A. (2016). Telehealth delivery of cognitive-behavioral intervention to youth with autism spectrum disorder and anxiety: A pilot study. Autism, 20(2), 207–218. https://doi.org/10.1177/1362361315575164
  • Hughes, G. (2021, July 3). Covid-19: Dungeons and dragons got us through lockdown. BBC News. https://www.bbc.com/news/uk-wales-57636378
  • Kato, K. (2019). Employing Tabletop Role-Playing Games (TRPGs) in social communication support measures for children and youth with Autism Spectrum Disorder (ASD) in Japan: A hands-on report on the use of leisure activities. Japanese Journal of Analog Role-Playing Game Studies, 0, 23–28. https://doi.org/10.14989/jarps_0_23
  • Kearney, C. A., & Childs, J. (2021). A multi-tiered systems of support blueprint for re-opening schools following COVID-19 shutdown. Children and Youth Services Review, 122, 105919. https://doi.org/10.1016/j.childyouth.2020.105919
  • Krieger, L. (2021). How role-playing games can give your kid a mental health boost. https://www.nationalgeographic.com/family/article/role-playing-games-can-give-kids-a-mental-health-boost
  • Larson, J. R., Jr., & Christensen, C. (1993). Groups as problem‐solving units: Toward a new meaning of social cognition. British Journal of Social Psychology, 32(1), 5–30. https://doi.org/10.1111/j.2044-8309.1993.tb00983.x
  • Lee, J. (2020). Mental health effects of school closures during COVID-19. The Lancet Child & Adolescent Health, 4(6), 421. https://doi.org/10.1016/S2352-4642(20)30109-7
  • McIntosh, M. J., & Morse, J. M. (2015). Situating and constructing diversity in semi-structured interviews. Global Qualitative Nursing Research, 2, 2333393615597674. https://doi.org/10.1177/2333393615597674
  • Mearls, M., Crawford, J., Thompson, R., Lee, P., Wyatt, J., Schwalb, R. J., Cordell, B. R., Carter, M., Sims, C., Gray, S. F., Perkins, C., & Bilsland, G. (2014). Player’s handbook. Wizards of the Coast LLC.
  • Morse, J. (2020). The changing face of qualitative inquiry. International Journal of Qualitative Methods, 19, 1609406920909938. https://doi.org/10.1177/1609406920909938
  • Nicholas, J., Bell, I. H., Thompson, A., Valentine, L., Simsir, P., Sheppard, H., & Adams, S. (2021). Implementation lessons from the transition to telehealth during COVID-19: A survey of clinicians and young people from youth mental health services. Psychiatry Research, 299, 113848. https://doi.org/10.1016/j.psychres.2021.113848
  • Orgilés, M., Morales, A., Delvecchio, E., Francisco, R., Mazzeschi, C., Pedro, M., & Espada, J. P. (2021). Coping behaviors and psychological disturbances in youth affected by the COVID-19 health crisis. Frontiers in Psychology, 12, 845. https://doi.org/10.3389/fpsyg.2021.565657
  • Patton, G. C., Sawyer, S. M., Santelli, J. S., Ross, D. A., Afifi, R., Allen, N. B., Arora, M., Azzopardi, P., Baldwin, W., Bonell, C., Kakuma, R., Kennedy, E., Mahon, J., McGovern, T., Mokdad, A. H., Patel, V., Petroni, S., Reavley, N., Taiwo, K. … Viner, R. M. (2016). Our future: A Lancet commission on adolescent health and wellbeing. The Lancet, 387(10036), 2423–2478. https://doi.org/10.1016/S0140-6736(16)00579-1
  • Peros, O. M., Webb, L., Fox, S., Bernstein, A., & Hoffman, L. (2021). Conducting exposure-based groups via telehealth for adolescents and young adults with social anxiety disorder. Cognitive and Behavioral Practice, 28(4), 679–689. https://doi.org/10.1016/j.cbpra.2021.04.001
  • Peterson, J. (2021). Game wizards: The epic battle for Dungeons & Dragons. The MIT Press.
  • Pitt, C., Hock, A., Zelnick, L., & Davis, K. (2021, May). The kids are/not/sort of all right. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1–14). https://doi.org/10.1145/3411764.3445541
  • Reardon, T., Harvey, K., Baranowska, M., O’brien, D., Smith, L., & Creswell, C. (2017). What do parents perceive are the barriers and facilitators to accessing psychological treatment for mental health problems in children and adolescents? A systematic review of qualitative and quantitative studies. European Child & Adolescent Psychiatry, 26(6), 623–647. https://doi.org/10.1007/s00787-016-0930-6
  • Reay, R. E., Looi, J. C., & Keightley, P. (2020). Telehealth mental health services during COVID-19: Summary of evidence and clinical practice. Australasian Psychiatry, 28(5), 514–516. https://doi.org/10.1177/1039856220943032
  • Ros DeMarize, R., Chung, P., & Stewart, R. (2021). Pediatric behavioral telehealth in the age of COVID-19: Brief evidence review and practice considerations. Current Problems in Pediatric and Adolescent Health Care, 51(1), 100949. https://doi.org/10.1016/j.cppeds.2021.100949
  • Rosselet, J. G., & Stauffer, S. D. (2013). Using group role-playing games with gifted children and adolescents: A psychosocial intervention model. International Journal of Play Therapy, 22(4), 173–192. https://doi.org/10.1037/a0034557
  • Rubin, J. D., Bell, S., & McClelland, S. I. (2017). Graduate education in qualitative methods in US psychology: Current trends and recommendations for the future. Qualitative Research in Psychology, 15(1), 29–50. https://doi.org/10.1080/14780887.2017.1392668
  • Sancho, P., Moreno-Ger, P., Fuentes-Fernández, R., & Fernández-Manjón, B. (2009). Adaptive role playing games: An immersive approach for problem based learning. Journal of Educational Technology & Society, 12(4), 110–124. https://www.jstor.org/stable/jeductechsoci.12.4.110
  • Selman, R. L. (1975). Level of social perspective taking and the development of empathy in children: Speculations from a social‐cognitive viewpoint. Journal of Moral Education, 5(1), 35–43. https://doi.org/10.1080/0305724750050105
  • Sheard, L. (2022). Telling a story or reporting the facts? Interpretation and description in the qualitative analysis of applied health research data: A documentary analysis of peer review reports. SSM-Qualitative Research in Health, 2, 100166. https://doi.org/10.1016/j.ssmqr.2022.100166
  • Simon, A. (1987). Emotional stability pertaining to the game of Dungeons & Dragons. Psychology in the Schools, 24(4), 329–332. https://doi.org/10.1002/1520-6807(198710)24:4<329:AID-PITS2310240406>3.0.CO;2-9
  • Tan, K., Sinha, G., Shin, O. J., & Wang, Y. (2018). Patterns of social-emotional learning needs among high school freshmen students. Children and Youth Services Review, 86, 217–225. https://doi.org/10.1016/j.childyouth.2018.01.033
  • Topooco, N., Berg, M., Johansson, S., Liljethörn, L., Radvogin, E., Vlaescu, G., Nordgren, L. B., Zetterqvist, M., & Andersson, G. (2018). Chat- and internet-based cognitive–behavioural therapy in treatment of adolescent depression: Randomised controlled trial. BJPsych Open, 4(4), 199–207. https://doi.org/10.1192/bjo.2018.18
  • Valsiner, J. (2014). What cultural psychologies need: Generalizing theories! Culture & Psychology, 20(2), 147–159. https://doi.org/10.1177/1354067X14527841
  • Wampold, B. E. (2015). How important are the common factors in psychotherapy? An update. World Psychiatry, 14(3), 270–277. https://doi.org/10.1002/wps.20238
  • Waselewski, E. A., Waselewski, M. E., & Chang, T. (2020). Needs and coping behaviors of youth in the US during COVID-19. Journal of Adolescent Health, 67(5), 649–652. https://doi.org/10.1016/j.jadohealth.2020.07.043
  • Yoder, N., Posamentier, J., Godek, D., Seibel, K., & Dusenbury, L. (2020). From response to reopening: State efforts to elevate social and emotional learning during the pandemic. Collaborative for Academic, Social, and Emotional Learning. https://eric.ed.gov/?id=ED610659
  • Zheng, L. R., Oberle, C. M., Hawkes-Robinson, W. A., & Daniau, S. (2021). Serious games as a complementary tool for social skill development in young people: A systematic review of the literature. Simulation & Gaming, 52(6), 686–714. https://doi.org/10.1177/10468781211031283