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Letters in Response

Comment on “Students’ perceptions of ToxicolitaireTM– a digital card game for medical toxicology students”

ORCID Icon & ORCID Icon
Pages 136-137 | Received 04 Feb 2024, Accepted 06 Feb 2024, Published online: 23 Feb 2024

References

  • Marks C, Du Plessis C, van Hoving DJ. Students’ perceptions of Toxicolitaire™- a digital card game for medical toxicology students. Clin Toxicol (Phila). 2024;1–3. doi: 10.1080/15563650.2024.2305127. Online ahead of print.
  • Moro C, Smith J, Stromberga Z. Multi-modal learning in health sciences and medicine: merging technologies to enhance student learning and communication. Adv Exp Med Biol. 2019;1205:71–78.
  • Krishnamurthy K, Selvaraj N, Gupta P, et al. Benefits of gamification in medical education. Clin Anat. 2022;35(6):795–807. doi: 10.1002/ca.23916.
  • Boysen-Osborn M, Paradise S, Suchard JR. The toxiscape hunt: an escape room-scavenger hunt for toxicology education. J Educ Teach Emerg Med. 2018;3(1):9–19.
  • Guckian J, Eveson L, May H. The great escape? The rise of the escape room in medical education. Future Healthc J. 2020;7(2):112–115. doi: 10.7861/fhj.2020-0032.