Publication Cover
CoDesign
International Journal of CoCreation in Design and the Arts
Volume 19, 2023 - Issue 4
303
Views
0
CrossRef citations to date
0
Altmetric
Research Article

The ‘Other Talk’: a co-design study of board games for cross-generational communication of life-and-death issues

Pages 327-345 | Received 26 Mar 2022, Accepted 17 May 2023, Published online: 17 Oct 2023

References

  • Ampatzidou, C., and K. Gugerell. 2019. “Participatory Game Prototyping—Balancing Domain Content and Playability in a Serious Game Design for the Energy Transition.” CoDesign 15 (4): 345–360. https://doi.org/10.1080/15710882.2018.1504084.
  • Babbie, E. R. 2005. The Basics of Social Research. Belmont, CA: Thomson Wadsworth.
  • Brandt, E., and M. A. Eriksen. 2010. “Co-Design Events: Driving Innovation by a Series of Events.” In Rehearsing the Future, edited by J. Halse, E. Brandt, B. Clark, and T. Binder, 70–72. København: The Danish Design School Press.
  • Brandt, E., J. Messeter, and T. Binder. 2008. “Formatting Design Dialogues—Games and Participation.” CoDesign 4 (1): 51–64. https://doi.org/10.1080/15710880801905724.
  • Chan, C. K. L., and M. K. Yau. 2009–2010. “Death Preparation Among the Ethnic Chinese Well-Elderly in Singapore: An Exploratory Study.” Omega 60 (3): 225–239. https://doi.org/10.2190/om.60.3.b.
  • De Jans, S., K. V. Geit, V. Cauberghe, L. Hudders, and M. De Veirman. 2017. “Using Games to Raise Awareness: How to Co-Design Serious Mini-Games?” Computers & Education 110:77–87. https://doi.org/10.1016/j.compedu.2017.03.009.
  • Digital Education Strategies. 2021. “The Art of Serious Game Design.” Digital Education Strategies at the Chang School of Continuing Education. Ryerson University. https://pressbooks.library.ryerson.ca/guide/.
  • Druin, A. 2002. “The Role of Children in the Design of New Technology.” Behaviour and Information Technology 21 (1): 1–25. https://doi.org/10.1080/01449290110108659.
  • Ehn, P. 2008. “Participation in Design Things.” In Proceedings of the Participatory Design Conference, 92–101. US: Indiana University Press.
  • Guha, M. L., A. Druin, and J. A. Fails. 2013. “Cooperative Inquiry Revisited: Reflections of the Past and Guidelines for the Future of Intergenerational Co-Design.” International Journal of Child-Computer Interaction 1 (1): 14–23. https://doi.org/10.1016/j.ijcci.2012.08.003.
  • Hunicke, R., M. LeBlanc, and R. Zubek. 2004. “MDA: A Formal Approach to Game Design and Game Research.” Proceedings of the AAAI Workshop on Challenges in Game AI 4 (1): 1722.
  • Khaled, R., and A. Vasalou. 2014. “Bridging Serious Games and Participatory Design.” International Journal of Child-Computer Interaction 2 (2): 93–100. https://doi.org/10.1016/j.ijcci.2014.03.001.
  • Kjaersgaard, M. G., E. Knutz, and T. Markussen. 2021. “Design Games as Fieldwork: Re-Visiting Design Games from a Design Anthropological Perspective.” Design Studies 73. https://doi.org/10.1016/j.destud.2021.100994.
  • LeBlanc, M. 2005. Game Design and Tuning Workshop. Workshop presented at Future Play 2005 International Academic Conference on the Future of Game Design and Technology. East Lansing, MI.
  • Leming, M. R., and G. E. Dickinson. 2020. Understanding Dying, Death, and Bereavement. 9th ed. Belmont, CA: Cengage.
  • Lieberman, D. A. 2006. “What Can We Learn from Playing Interactive Games?” In Playing Video Games: Motives, Responses, and Consequences, edited by P. Vorderer and J. Bryant, 379–397. Mahwah, NJ: Lawrence Erlbaum Associates.
  • Liu, L., Y.-Y. Zhao, C. Yang, and H. Yue-Lai Chan. 2021. “Gamification for Promoting Advance Care Planning: A Mixed-Method Systematic Review and Meta-Analysis.” Palliative Medicine 35 (6): 1005–1019. https://doi.org/10.1177/02692163211005343.
  • Massimi, M., W. Odom, R. Banks, and D. Kirk. 2011. “Matters of Life and Death: Locating the End of Life in Lifespan-Oriented HCI Research.” In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 987–996. https://doi.org/10.1145/1978942.1979090.
  • Mazzone, E., J. C. Read, and R. Beale. 2008. “Design with and for Disaffected Teenagers.” In Proceedings of the 5th Nordic Conference on Human-Computer Interaction: Building Bridges, NordiCHI’08, 290–297. New York: ACM.
  • Mildner, P., and F. Mueller. 2016. “Design of Serious Games.” In Serious Games, edited by R. Dörner, S. Göbel, W. Effelsberg, and J. Wiemeyer, 57–82. Cham: Springer.
  • Oppenheim-Leaf, M. L., J. B. Leaf, and N. A. Call. 2012. “Teaching Board Games to Two Children with an Autism Spectrum Disorder.” Journal of Developmental and Physical Disabilities 24 (4): 347–358. https://doi.org/10.1007/s10882-012-9274-4.
  • Phenwan, T., T. Apichanakulchai, and E. Sittiwantana. 2019. “Content Analysis of Life Unlocking Card Game to Raise Death Awareness in Healthy Thai Adults.” Thammasat Medical Journal 19 (2): 396–406.
  • Prosch, T. 2013. AARP the Other Talk: A Guide to Talking with Your Adult Children About the Rest of Your Life. New York: McGraw-Hill Education.
  • Raman, S., and T. French. 2022. “Participatory Design in Sensitive Contexts: A Proposal for a Conceptual Framework.” Design Journal 25 (5): 752–767. https://doi.org/10.1080/14606925.2022.2088091.
  • Salerno, K., and E. deJong. 2014. “Exploring and Evaluating Exogenous and Endogenous Games for Education.” In Proceedings of the IDEAS: Rising to Challenge Conference, edited by P. Babb, 141–150. Calgary, Canada: Werklund School of Education, University of Calgary.
  • Sanders, E. B. N. 2002. “From User-Centred to Participatory Design Approaches.” In Design and the Social Sciences, edited by J. Frascara. London: Taylor & Francis. https://doi.org/10.1201/9780203301302-8.
  • Sanders, E. B. N., and P. J. Stappers. 2008. “Co-Creation and the New Landscapes of Design.” CoDesign 4 (1): 5–18. https://doi.org/10.1080/15710880701875068.
  • Sanders, E. B. N., and P. J. Stappers. 2014. “Probes, Toolkits and Prototypes: Three Approaches to Making in Codesigning.” CoDesign 10 (1): 5–14. https://doi.org/10.1080/15710882.2014.888183.
  • Scaife, M., Y. Rogers, F. Aldrich, and M. Davies. 1997. “Designing for or Designing With? Informant Design for Interactive Learning Environments.” In Proceedings of the Chi ’97: Human Factors in Computing Systems, 343–350. Atlanta, GA: ACM. https://doi.org/10.1145/258549.258789.
  • Scupin, R. 1997. “The KJ Method: A Technique for Analysing Data Derived from Japanese Ethnology.” Human Organization 56 (2): 233–237. https://doi.org/10.17730/humo.56.2.x335923511444655.
  • Sousa, M., A. P. Antunes, N. Pinto, and N. Zagalo. 2022. “Serious Games in Spatial Planning: Strengths, Limitations and Support Frameworks.” International Journal of Serious Games 9 (2): 115–133. https://doi.org/10.17083/ijsg.v9i2.510.
  • Swank, J. M. 2008. “The Use of Games: A Therapeutic Tool with Children and Families.” International Journal of Play Therapy 17 (2): 154–167. https://doi.org/10.1037/1555-6824.17.2.154.
  • Taffe, S. 2015. ”The Hybrid Designer/End-User: Revealing Paradoxes in Co-Design.” Design Studies 40:39–59. https://doi.org/10.1016/j.destud.2015.06.003.
  • Valente, A., and E. Marchetti. 2015. “Make and Play: Card Games as Tangible and Playable Knowledge Representation Boundary Objects.” In Vol. 2015 of 15th International Conference on Advanced Learning Technologies, 137–141. IEEE Publications.
  • Van Scoy, L. J., J. M. Reading, A. M. Scott, M. J. Green, and B. H. Levi. 2016. “Conversation Game Effectively Engages Groups of Individuals in Discussions About Death and Dying.” Journal of Palliative Medicine 19 (6): 661–667. https://doi.org/10.1089/jpm.2015.0390.
  • Winn, B. M. 2009. “The Design, Play, and Experience Framework.” In Handbook of Research on Effective Electronic Gaming in Education, edited by R. E. Ferdig, 1010–1024. Hershey, NY: Information Science Publishing Reference.
  • Zadeh, S., M. Pao, and L. Wiener. 2015. “Opening End-Of-Life Discussions: How to Introduce Voicing My CHOiCES™, an Advance Care Planning Guide for Adolescents and Young Adults.” Palliative and Supportive Care 13 (3): 591–599. https://doi.org/10.1017/S1478951514000054.
  • Zamenopoulos, T., B. Lam, K. Alexiou, M. Kelemen, S. De Sousa, S. Moffat, and M. Phillips. 2021. “Types, Obstacles and Sources of Empowerment in Co-Design: The Role of Shared Material Objects and Processes.” CoDesign 17 (2): 139–158. https://doi.org/10.1080/15710882.2019.1605383.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.