3,035
Views
1
CrossRef citations to date
0
Altmetric
Articles

What’s In a game? A game-based approach to exploring 21st-century European identity and values

, , , ORCID Icon, , , ORCID Icon, , & ORCID Icon show all
Pages 12-25 | Received 08 Dec 2018, Accepted 10 Dec 2018, Published online: 11 Jan 2019

References

  • Adams, E. (2014). Fundamentals of game design (3rd ed.). San Francisco: New Riders/Pearson Education.
  • Aleem, S., Ahmed, F., & Capretz, L. F. (2016). Game development software engineering process life cycle: A systematic review. Journal of Software Engineering Research and Development, 4(6), 1–30.
  • Allport, G. W. (1954). The nature of prejudice. Cambridge, MA: Perseus Books.
  • Anderson, B. (1983). Imagined communities. London: Verso.
  • Boyle, E. A., Connolly, T. M., Hainey, T., & Boyle, J. M. (2012). Engagement in digital entertainment games: A systematic review. Computers in Human Behavior, 28(3), 771–780. doi: 10.1016/j.chb.2011.11.020
  • Boyle, E. A., Hainey, T., Connolly, T. M., Gray, G., Earp, J., Ott, M., … Pereira, J. (2016). An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games. Computers and Education, 94, 178–192. doi: 10.1016/j.compedu.2015.11.003
  • Brockmyer, J. H., Fox, C. M., Curtiss, K. A., McBroom, E., & Burkhart, K. M. (2009). The development of the game engagement questionnaire: A measure of engagement in video game-playing. Journal of Experimental Social Psychology, 45, 624–634. doi: 10.1016/j.jesp.2009.02.016
  • Bruter, M. (2004). On what citizens mean by feeling “European”: perceptions of news, symbols and borderless-ness. Journal of Ethnic and Migration Studies, 30(1), 21–39. doi: 10.1080/1369183032000170150
  • Bruter, M. (2005). Citizens of Europe? The emergence of a mass European identity. Basingstoke: Palgrave Macmillan.
  • Castells, M. (1997). The power of identity. Oxford: Blackwell.
  • Cram, L. (2012). Does the EU need a navel? Implicit and explicit identification with the European Union. Journal of Common Market Studies, 50(1), 71–86 doi: 10.1111/j.1468-5965.2011.02207.x
  • Dabrowski, M.; Stead, D. and Mashhoodi, B. (2017). Towards a regional typology of EU identification. Delft, Cohesify Research Paper 6
  • Delanty, G. (2002). Models of European identity: Reconciling universalism and particularism. Perspectives on European Politics and Society, 3(3), 345–359 doi: 10.1080/15705850208438841
  • Delanty, G. (2003). Is there a European identity? Global Dialogue, 5(3/4), 76–86.
  • Delanty, G. (2005). What does it mean to be a European? Innovation: The European Journal of Social Science Research, 18(1), 11–22
  • Demossier, M. (2007). The political structuring of cultural identities in the European Union. In M. Demossier (Ed.), The European puzzle: The political structuring of cultural identities at a time of transition (pp. 49–66). New York: Berghahn.
  • Drosos, V., Alexandri, A., Tsolis, D., & Alexakos, D. (2017). A 3D serious game for cultural education, Conference Paper, https://ieeexplore.ieee.org/document/8316442/
  • Duchesne, S. (2008). Waiting for a European identity: Reflections on the process of identification with Europe. Perspectives on European Politics and Society, 9(4), 397–410 doi: 10.1080/15705850802416796
  • Europa. (2018). Teachers corner. http://europa.eu/teachers-corner
  • Garris, R., Ahlers, R., Driskell, J. E. (2002). Games, motivation, and learning: A research and practice model. Simulation and Gaming, 33(4), 441–467. doi: 10.1177/1046878102238607
  • Gregory, J. (2014). Game engine architecture (2nd ed.). Boca Raton: CRC Press.
  • Hendrick, A. (2009). Project Management for Game Development. Available from: http://mmotidbits.com/2009/06/15/project-management-forgame-development/
  • Hunicke, R., LeBlanc, M. and Zubek, R. (2001). MDA: a formal approach to game design and game research. Available: https://www.cs.northwestern.edu/~hunicke/MDA.pdf
  • Jamaludin, A. and Hung, D. (2017). Problem-solving for STEM learning: Navigating games as narrativized problem spaces for 21st century competencies. Research and Practice in Technology Enhanced Learning, 12(1). https://telrp.springeropen.com/articles/10.1186/s41039-016-0038-0
  • Kaelble, H. (2009). Identification with Europe and politicization of the EU since the 1980s. In J. Checkel, P. Katzenstein (Eds.), European identity (pp.193–212). Cambridge: Cambridge University Press.
  • Kelly, M. (2018). The game of politics: examining the role of work, play and subjectivity formation in papers. Games and Culture, 13(5), 459–478. doi: 10.1177/1555412015623897
  • Leith, M. S., & Soule, D. (2012). Political discourse and national identity in Scotland. Edinburgh: Edinburgh University Press.
  • Lerner, J. (2014). Making democracy fun: How game design can empower citizens and transform politics. Cambridge, MA: MIT Press.
  • Maccaferri, M. (2017). British intellectuals and the European idea after the Suez crisis (1956): narrating Europe between history and politics. Journal of British Identities, 1, 1–18.
  • Mendez, C., & Bachtler, J. (2016). European identity and citizen attitudes to cohesion policy: what do we know? Glasgow: Cohesify Research Paper 1.
  • Risse, T. (2001). A European identity? Europeanization and the evolution of nation-state identities. In M. G. Cowles, J. Caporaso, T. Risse (Eds.), Transforming Europe, (pp.198–216). Ithaca: Cornell University Press.
  • Risse, T. (2010). A community of Europeans? Transnational identities and public spheres. Ithaca: Cornell University Press.
  • Risse, T., & Grabowsky, J. K. (2008). European identity formation in the public sphere and in foreign policy. RECON online working paper 2008/04. Oslo: University of Oslo.
  • Roozenbeek, J., & van der Linden, S. (2018). The fake news game: Actively inoculating against the risk of misinformation. Journal of Risk Research.
  • Schell, J. (2015). The art of game design: A book of lenses (2nd Ed.). Boca Raton: CRC Press.
  • Seaborn, K., & Fels, D. I. (2015). Gamification in theory and action: A survey. International Journal of Human-Computer Studies, 74, 14–31. doi: 10.1016/j.ijhcs.2014.09.006
  • Stetson-Tiligadas, S. (2018). Designing for active learning: A problem-centred approach. In A. Misseyanni, M. Lytras, P. Papadopoulou, & C. Marouli (Eds.), Active learning strategies in higher education: Teaching for leadership, innovation and creativity (pp. 45–74). Bingley: Emerald.
  • Triandafyllidou, A. and Gropas, R. (2016). European identity: what kind of diversity into what form of unity? In Cultural Base. http://culturalbase.eu/european-identity-what-kind-of-diversity-into-what-form-of-unity/
  • Weiler, J. H. H. (1997). The reformation of European constitutionalism. Journal of Common Market Studies, 35(1), 97–130. doi: 10.1111/1468-5965.00052