Abstract
Virtual influencers (VIs), computer-generated characters that serve as influencers, offer novel and cost-effective advertising strategies. VIs’ roles and appearances are comparable to those of human influencers (HIs) in advertising in that they mimic humans in their behavior. However, novel features of these digital entities allow virtual VIs to engage in unique interactions with audiences. With the rise of successful VIs, academic research on VIs has been growing rapidly. Thus, a systematic comparison of VIs and HIs in the context of interactive advertising is a timely endeavor to better understand the conceptual and operational similarities and differences between them and to guide future research. After analyzing 44 final papers on VIs, the current review suggests that there are many similarities between HIs and VIs and their roles as the source of advertising messages, but also critical differences that determine the limitations and potentials of VIs in interactive advertising.
Disclosure Statement
No potential conflict of interest was reported by the author(s).
Notes
1 Parasocial interactions involve audiences developing an imaginary interpersonal relationship with a media personality or character (Horton and Wohl Citation1956). These interactions, over time, evolve into a parasocial relationship (Chung and Cho Citation2017) after repeated exposure to the media persona.
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Notes on contributors
Kate Jeonghee Byun
Kate Jeonghee Byun is a Doctoral Candidate in Marketing, School of Business, Korea University.
Sun Joo (Grace) Ahn
Sun Joo (Grace) Ahn (Ph.D., Stanford University) is a Professor, Department of Advertising and Public Relations, University of Georgia.