1,157
Views
7
CrossRef citations to date
0
Altmetric
Research Article

Supporting informal science learning with metacognitive scaffolding and augmented reality: effects on science knowledge, intrinsic motivation, and cognitive load

, , &

References

  • Akçayır, M., G. Akçayır, H. M. Pektas¸, and M. A. Ocak. 2016. “Augmented Reality in Science Laboratories: The Effects of Augmented Reality on University Students’ Laboratory Skills and Attitudes toward Science Laboratories.” Computers in Human Behavior 57: 334–342. doi:10.1016/j.chb.2015.12.054.
  • Altinpulluk, H. 2019. “Determining the Trends of Using Augmented Reality in Education between 2006–2016.” Education and Information Technologies 24: 1089–1114. doi:10.1007/s10639-018-9806-3.
  • Bonnette, R. N., K. Crowley, and C. D. Schunn. 2019. “Falling in Love and Staying in Love with Science: Ongoing Informal Science Experiences Support Fascination for All Children.” International Journal of Science Education 41 (12): 1626–1643. doi:10.1080/09500693.2019.1623431.
  • Bujak, K. R., I. Radu, R. Catrambone, B. MacIntyre, R. Zheng, and G. Golubski. 2013. “A Psychological Perspective on Augmented Reality in the Mathematics Classroom.” Computers & Education 68: 536–544. doi:10.1016/j.compedu.2013.02.017.
  • Charitonos, K., C. Blake, E. Scanlon, and A. Jones. 2012. “Museum Learning via Social and Mobile technologies:(How) Can Online Interactions Enhance the Visitor Experience?” British Journal of Educational Technology 43 (5): 802–819. doi:10.1111/j.1467-8535.2012.01360.x.
  • Chen, C. H., J.-Q. Yang, K. Huang, and K.-C. Yao. 2020. “Augmented Reality and Competition in Robotics Education: Effects on 21st Century Competencies, Group Collaboration, and Learning Motivation.” Journal of Computer Assisted Learning 36 (6): 1052–1062. doi:10.1111/jcal.12469.
  • Chen, C. H., T. K. Liu, and K. Huang. 2021. “Scaffolding Vocational High School Students’ Computational Thinking with Cognitive and Metacognitive Prompts in Learning about Programmable Logic Controllers.” Journal of Research on Technology in Education 1–18. doi:10.1080/15391523.2021.198389.
  • Chen, G., Y. Xin, and N. Chen. 2017. “Informal Learning in Science Museum: Development and Evaluation of a Mobile Exhibit Label System with iBeacon Technology.” Educational Technology Research & Development 65: 719–741. doi:10.1007/s11423-016-9506-x.
  • Cheng, K.-H., and C.-C. Tsai. 2013. “Affordances of Augmented Reality in Science Learning: Suggestions for Future Research.” Journal of Science Education and Technology & Learning 22 (4): 449–462.
  • Chiang, T. H., S. J. Yang, and G.-J. Hwang. 2014. “An Augmented Reality-based Mobile Learning System to Improve Students’ Learning Achievements and Motivations in Natural Science Inquiry Activities.” Journal of Educational Technology & Society 17 (4): 352–365.
  • Cohen, J. 1977. Statistical Power Analysis for the Behavioral Sciences. revised ed. New York: Academic Press.
  • Crowley, K., P. Pierroux, and K. Knutson. 2014. “Informal Learning in Museums.” In The Cambridge Handbook of the Learning Sciences, edited by R. K. Sawyer, 461–478. Cambridge University Press.
  • Deci, E. L., and R. M. Ryan. 2000. “The “What” and “Why” of Goal Pursuits: Human Needs and the Self-determination of Behavior.” Psychological Inquiry 11 (4): 227–268. doi:10.1207/S15327965PLI1104_01.
  • Donnelly, D. F., M. C. Linn, and S. Ludvigsen. 2014. “Impacts and Characteristics of Computer-based Science Inquiry Learning Environments for Precollege Students.” Review of Educational Research 84 (4): 572–608. doi:10.3102/0034654314546954.
  • Eshach, H. 2007. “Bridging In-school and Out-of-school Learning: Formal, Non-formal, and Informal Education.” Journal of Science Education and Technology 16 (2): 171–190. doi:10.1007/s10956-006-9027-1.
  • Falk, J. H., and L. D. Dierking. 2000. Learning from Museums. Visitors’ Experiences and the Making of Meaning. Walnut Creek, CA: AltaMira Press.
  • Falk, J. H., and L. D. Dierking. 2010. “The 95 Percent Solution.” American Scientist 98 (6): 486–493. doi:10.1511/2010.87.486.
  • Ferrer-Torregrosa, J., J. Torralba, M. Jimenez, S. García, and J. Barcia. 2015. “ARBOOK: Development and Assessment of a Tool Based on Augmented Reality for Anatomy.” Journal of Science Education and Technology 24 (1): 119–124. doi:10.1007/s10956-014-9526-4.
  • Flavell, J. H. 1987. “Speculations about the Nature and Development of Metacognition.” In Metacognition, Motivation, and Understanding, edited by F. Weinert and R. Kluwe, 21–29. Hillsdale, NJ: Erlbaum.
  • Garcia, B. 2012. “What We Do Best: Making the Case for the Museum Learning in Its Own Right.” Journal of Museum Education 37 (2): 47–55. doi:10.1080/10598650.2012.11510730.
  • Goff, E. E., K. L. Mulvey, M. J. Irvin, and A. Hartstone-Rose. 2018. “Application of Augmented Reality in Informal Science Learning Sites: A Review.” Journal of Science Education and Technology 27: 433–447. doi:10.1007/s10956-018-9734-4.
  • Gutwill, J. P., and S. Allen. 2012. “Deepening Students’ Scientific Inquiry Skills during a Science Museum Field Trip.” The Journal of the Learning Sciences 21 (1): 130–181. doi:10.1080/10508406.2011.555938.
  • Hou, H. T., S. Y. Wu, P. C. Lin, Y. T. Sung, J. W. Lin, and K. E. Chang. 2014. “A Blended Mobile Learning Environment for Museum Learning.” Educational Technology & Society 17 (2): 207–218.
  • Hsu, Y.-S., Y.-H. Lin, and B. Yang. 2016. “Impact of Augmented Reality Lessons on Students’ STEM Interest.” Research and Practice in Technology Enhanced Learning 12 (2). doi:10.1186/s41039-016-0039-z.
  • Huang, K., X. Ge, and D. Eseryel. 2017. “Metaconceptually-enhanced Simulation-based Inquiry Learning: Effects on 8th Grade Students’ Conceptual Change and Science Epistemic Beliefs.” Educational Technology Research and Development 65 (1): 75–100. doi:10.1007/s11423-016-9462-5.
  • Hwang, G. J., L. H. Yang, and S. Y. Wang. 2013. “A Concept Map-embedded Educational Computer Game for Improving Students’ Learning Performance in Natural Science Courses.” Computers & Education 69: 121–130. doi:10.1016/j.compedu.2013.07.008.
  • Ibáñez, M.-B., and C. Delgado-Kloos. 2018. “Augmented Reality for STEM Learning: A Systematic Review.” Computers & Education 123: 109–123. doi:10.1016/j.compedu.2018.05.002.
  • Kamphuis, C., E. Barsom, M. Schijven, and N. Christoph. 2014. “Augmented Reality in Medical Education?” Perspectives on Medical Education 3 (4): 300–311. doi:10.1007/s40037-013-0107-7.
  • Kim, M., and E. Dopico. 2016. “Science Education through Informal Education.” Cultural Studies of Science Education 11: 439–445. doi:10.1007/s11422-014-9639-3.
  • Kirschner, P. A., J. Sweller, and R. E. Clark. 2006. “Why Minimal Guidance during Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-based, Experiential, and Inquiry-based Teaching.” Educational Psychologist 41: 75–86. doi:10.1207/s15326985ep4102_1.
  • Kyza, E. A., and Y. Georgiou. 2019. “Scaffolding Augmented Reality Inquiry Learning: The Design and Investigation of the TraceReaders Location-based, Augmented Reality Platform.” Interactive Learning Environments 27 (2): 211–225. doi:10.1080/10494820.2018.1458039.
  • Lin, H.-C. K., M.-C. Chen, and C.-K. Chang. 2015. “Assessing the Effectiveness of Learning Solid Geometry by Using an Augmented Reality-assisted Learning System.” Interactive Learning Environments 23 (6): 799–810. doi:10.1080/10494820.2013.817435.
  • Liu, T. -C., Y. -C. Lin, M. -J. Tsai, and F. Paas. 2012. “Split-attention and Redundancy Effects in Mobile Learning in Physical Environments.” Computers & Education 58 (1): 172–180. doi:10.1016/j.compedu.2011.08.007.
  • Mayer, R. E. 1998. “Cognitive, Metacognitive, and Motivational Aspects of Problem Solving.” Instructional Science 26 (1–2): 49–63. doi:10.1023/A:1003088013286.
  • Mujtaba, T., M. Lawrence, M. Oliver, and M. J. Reiss. 2018. “Learning and Engagement through Natural History Museums.” Studies in Science Education 54 (1): 41–67. doi:10.1080/03057267.2018.1442820.
  • National Research Council. 2009. Learning Science in Informal Environments: People, Places, and Pursuits. Washington, DC: National Academies Press.
  • Peters, E., and A. Kitsantas. 2010. “The Effect of Nature of Science Metacognitive Prompts on Science Students’ Content and Nature of Science Knowledge, Metacognition, and Self-regulatory Efficacy.” School Science and Mathematics 110 (8): 382–396. doi:10.1111/j.1949-8594.2010.00050.x.
  • Russel, J. L., K. Knutson, and K. Crowley. 2013. “Informal Learning Organizations as Part of an Educational Ecology: Lessons from Collaboration across the Formal-informal Divide.” Journal of Educational Change 14: 259–281. doi:10.1007/s10833-012-9203-4.
  • Ryan, R. M., and E. L. Deci. 2000. “Self-determination Theory and the Facilitation of Intrinsic Motivation, Social Development, and Well-being.” American Psychologist 55: 68–78. doi:10.1037/0003-066X.55.1.68.
  • Ryan, R. M. 1982. “Control and Information in the Intrapersonal Sphere: An Extension of Cognitive Evaluation Theory.” Journal of Personality and Social Psychology 43: 450–461. doi:10.1037/0022-3514.43.3.450.
  • Schoenfeld, A. H. 1985. Mathematical Problem Solving. Orlando, FL: Academic Press.
  • Shute, V. J. 2008. “Focus on Formative Feedback.” Review of Educational Research 78 (1): 153–189. doi:10.3102/0034654307313795.
  • Sweller, J., J. J. G. van Merrienboer, and F. Paas. 1998. “Cognitive Architecture and Instructional Design.” Educational Psychology Review 10: 251–296. doi:10.1023/a:1022193728205.
  • Vavoula, G., M. Sharples, P. Rudman, J. Meek, and P. Lonsdale. 2009. “My Art Space: Design and Evaluation of Support for Learning with Multimedia Phones between Classrooms and Museums.” Computers & Education 53: 286–299. doi:10.1016/j.compedu.2009.02.007.
  • White, B. Y., and J. R. Frederiksen. 1998. “Inquiry, Modeling, and Metacognition: Making Science Accessible to All Students.” Cognition and Instruction 16 (1): 3–118. doi:10.1207/s1532690xci1601_2.
  • Wong, K., S. S. Jamali, and M. F. Shiratuddin. 2014. “A Review of Augmented Reality and Mobile-augmented Reality Technology.” International Journal of Learning in Higher Education 20 (2): 37–54. doi:10.18848/1447-9494/CGP/v20i02/48690.
  • Wu, H.-K., S. W.-Y. Lee, H.-Y. Chang, and J.-C. Liang. 2013. “Current Status, Opportunities and Challenges of Augmented Reality in Education.” Computers & Education 62: 41–49. doi:10.1016/j.compedu.2012.10.024.
  • Yoon, S., and J. Wang. 2014. “Making the Invisible Visible in Science Museums through Augmented Reality Devices.” TechTrends 58 (1): 49–55. doi:10.1007/s11528-013-0720-7.
  • Yoon, S., K. Elinich, J. Wang, C. Steinmeier, and S. Tucker. 2012. “Using Augmented Reality and Knowledge-building Scaffolds to Improve Learning in a Science Museum.” International Journal of Computer Supported Collaborative Learning 7 (4): 519–541. doi:10.1007/s11412-012-9156-x.
  • Yoon, S., K. Elinich, J. Wang, J. B. van Schooneveld, and E. Anderson. 2013. “Scaffolding Informal Learning in Science Museums: How Much Is Too Much?” Science Education 97 (6): 848–877. doi:10.1002/sce.21079.
  • Zimmerman, B. J. 2000. “Attaining Self-regulation: A Social Cognitive Perspective.” In Handbook of Self-regulation, edited by M. Boekaerts, P. R. Pintrich, and M. Zeidner, 13–39. San Diego, CA: Academic Press.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.